Latest dispatch
News from HQ
Releases, dev diaries, and the occasional confession.
Craft
APR 9, 2026
Behind the art of Serenity's Spa
Our art director walks through the visual language of our cozy management sim — palette, lighting, and the secret of the wallpaper.
By Mariko Tanaka
Hiring
MAR 21, 2026
Hiring senior gameplay engineers (remote)
We are growing the gameplay team across three time zones. Here is what the role looks like and how we work.
By FS Gamez team
Case study
FEB 4, 2026
How Hexa Sort hit 10M downloads in 90 days
The marketing motion, the build cadence, and the live-ops decisions that turned a small puzzle into a hit.
By FS Gamez team
Studio
JAN 12, 2026
Why we built FS Gamez
A short note on the studio's founding mission — making games that respect both the player and their time.
By Faisal Sharif